Roblox Api Terrain
The id of the place.
Roblox api terrain. After 5 seconds it will paste the terrain back. Terrain now receives normal mapping and water reflects and refracts and is now transparent. Create a deep copy of a roblox instance and descendants where archivable true. The id of the asset.
I used five layers of perlin noise mathnoise which is a function in roblox studio. Additionally the region3 must be aligned to the terrain materials grid ie. Terrain lets you create dynamically morphable environments with little to no lag. A terrainregion is a snapshot of terrain retrieved from the copyregion method.
Items from 7 are increased even further. Int optionalthe page to retrieve. The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011. When calling this method the resolution parameter must be exactly 4.
The components of the region3s minimum and maximum. Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material. Classes enums data types lua documents grouped. Originally it used a preset of meshes to render its terrain.
It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell. Can be later pasted into the terrain using pasteregion. The following code will copy the whole terrain and clear it. Essentially it is a find and replace operation on terrain materials.
If you want to go more in depth with this id recommend reading the roblox developer wikis procedural generator. In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017. Dimensions must exactly match the size of the target region in voxels.
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